NEW YORK (AP) 鈥 Film productions often wrestle with shifts in the weather, the threat of the crew going into overtime or the fading of a day鈥檚 light. Less common are concerns over the cast slipping off the top of a blimp.
But that was one of the quirks of making 鈥淕rand Theft Hamlet,鈥 a about a pair of British actors, Sam Crane and Mark Oosterveen, who, while idled by the pandemic, decided to stage 鈥淗amlet鈥 within the violent virtual world of 鈥淕rand Theft Auto.鈥 When Shakespeare wrote of the 鈥渟lings and arrows of outrageous fortune,鈥 he may not have imagined the threat of a python loose in a bar or Hamlet wrestling with whether 鈥渢o be鈥 on a helipad. Yet 鈥淕rand Theft Auto鈥 might be an oddly appropriate venue for a play where nearly everyone dies.
鈥淭he first time Sam did a bit of Shakespeare in that space, he said, 鈥業 imagine this is what it was like in Shakespeare鈥檚 time at the Globe when people would throw apples at you if you were rubbish,鈥欌 says Pinny Grylls, who wrote and directed the film with Crane, her husband. 鈥淣o one鈥檚 really watching you but they鈥檙e occasionally looking around and listening to the poetry.鈥
which Mubi will release in theaters in January, opens with Crane and Oosterveen鈥檚 avatars, fleeing police and careening into an outdoor amphitheater. One says loud, 鈥淚 wonder if you could stage something here?鈥
They aren鈥檛 the only ones who have drifted into virtual spaces and wondered if it might be a rich landscape for a movie. In the which debuted Friday on Netflix, director Benjamin Ree plunges into 鈥淲orld of Warcraft鈥 to tell both the life and virtual life story of Mats Steen, a Norwegian gamer who died from Duchenne muscular dystrophy at age 25.
streaming on Metrograph at Home, takes place almost entirely within the survivalist role playing game DayZ. The filmmakers went in with 鈥淧RESS鈥 badges across the chests of their avatars and seeking interviews with high-kill-count players. 鈥淒on鈥檛 shoot!鈥 one yells during one approach. 鈥淚鈥檓 a documentarist!鈥
All three documentaries enter video game realms with curiosity at what might be discovered within. For them, the surreal life inside these virtual spaces, and the possibilities there for real human connection, are just as worthy as anywhere else.
鈥淔ilmmakers want to make films about the world we live in. And more and more people are living in these virtual gaming spaces online,鈥 says Grylls. 鈥淎s filmmakers we鈥檙e just putting a mirror to the world and saying, 鈥楲ook what鈥檚 happening here.鈥欌
As the gaming industry has emerged as the dominant entertainment medium (by some estimates it dwarfs film, television and music combined), the lines between movies and video games have increasingly blurred. That鈥檚 not just in big box-office but in the smaller films known as machinima (a combination of 鈥渕achine鈥 and 鈥渃inema鈥) that use gaming engines to make narratives of their own.
But 鈥淭he Remarkable Life of Ibelin,鈥 鈥淕rand Theft Hamlet鈥 and 鈥淜nit鈥檚 Island鈥 are first-of-their-kind feature forays in bridging the gap between virtual and cinema.
鈥淭his is only the beginning,鈥 says Grylls. 鈥淲e鈥檙e right at the foothills of it. It鈥檚 nice to think we鈥檙e part of that evolution of cinema.鈥
When Ree first read about Steen鈥檚 story, he was tremendously moved. When Steen died in 2014, his parents, Robert and Trude, had the impression that their son had missed out on most of life. As Duchenne muscular dystrophy, a rare disease without a cure, progressed, Steen鈥檚 life was increasingly relegated to playing video games from a wheelchair in their basement.
But after Steen鈥檚 parents posted news of their son鈥檚 death on his blog, they were stunned by the response. Messages poured in, eulogizing Steen, known to most as the strapping Ibelin Redmoore of 鈥淲orld of Warcraft.鈥 Ree rewinds his film to start over, retelling Steen鈥檚 story using thousands of pages of archived texts to animate Ibelin/Steen鈥檚 vibrant life within the game. In the game, Steen, as Ibelin, experienced his first kiss.
Ree knew that to make a film about Steen鈥檚 life, he needed to illustrate it through 鈥淲orld of Warcraft.鈥 Though he, himself, wasn鈥檛 a player, Ree sought out gamers on who posted fan videos on YouTube. Rasmus Tukia, a 28-year-old, self-taught 3-D animator, led two other animators in rendering the game environment with the same models used for gameplay videos.
Ree鈥檚 goal wasn鈥檛 to exactly mimic the game 鈥 that can come off as clunky or too herky-jerky. So for three years, without permission from the game鈥檚 maker, Blizzard Entertainment, they animated Steen鈥檚/Ibelin鈥檚 experiences in 鈥淲orld of Warcraft,鈥 but with a slightly more cinematic touch. Along the way, they showed drafts to Steen鈥檚 online friends for feedback.
鈥淲hen I showed them the film after working on it for three and a half years, the response after the screening was: 鈥楾his is exactly how we remember Ibelin,鈥欌 Ree says. 鈥淭hen they said, 鈥楤ut you鈥檝e made one mistake. Ibelin liked women with more leathery clothes.鈥欌
Only after the film 鈥 a small, independent Norwegian production before Netflix acquired it 鈥 was nearing completion did Ree reach out to Blizzard. He traveled to their offices in California to screen it for executives.
鈥淚 was so nervous. I hadn鈥檛 slept for days. We didn鈥檛 have a plan B. I had to take some extra doses of asthma medication in order to breathe before the meeting,鈥 Ree says. 鈥淲e showed them the film and right after we saw they were crying. The boss turned around and said, 鈥楾his film is fantastic. You will get the rights.鈥欌
Virtual reality also meant freedom. At one point, the 鈥淕rand Theft Hamlet鈥 makers realized they could essentially perform Shakespeare 鈥渙n a billion dollar budget.鈥 Theirs is the first 鈥淗amlet鈥 to feature the car from 鈥淏ack to the Future鈥 or a cargo plane.
Jake Coyle, The Associated Press